To Go Fast the Car Needs Downforce

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What you are probably already familiar with is the concepts of drag and downforce. Drag being bad, and down force generally being good.
The best design possible will try to minimize drag and maximize the downforce. This being said, in many cases the amount of downforce you get is heavily dependent on the amount of drag a car sees.

The basic logic behind the whole ordeal of how drag and downforce come about are based on two main principles. Boundary layers and pressure differences.

The boundary layer concept stems from the idea that if you were to be on a surface with air flowing past it, the closer you get to the surface the slower the air will be moving past it.

The air molecules at the surface can best be assumed as being stationary. But the farther away from the faster the air will be moving.

Generally, you want a nice smooth even boundary layer, if there is something that causes vortexes (little twirls of wind), then there will generally be an increase of drag.

These vortexes form from a number of things. Things including surface roughness, sharp angles, the angle at which a slope diverges from an air way, and even the speed at which the surface is moving relative to the air.

To test and optimize a vehicle aerodynamically, a couple main methods are used. The first is CFD (computational fluid dynamics) wherein you use a computer model of a vehicle and use programs to calculate how the air will flow around the various features.

This is a very lengthy process and requires a lot of engineering know how and experience to optimize these models.
But with enough computers/engineers, you can rapidly develop a mathematically optimized car shape.

The second is by using a wind tunnel. This is perhaps the most accurate method to test, but is also perhaps the physically hardest to test as well.
Not only do you have to manufacture all the components for every little change you make, but you also have to create an ideal test chamber, hopefully with a treadmill floor to imitate road movement.
In these tests Engineers generally use smoke trails and dip them around the various parts of the car looking for swirls of air, once found it's back to the drawing board to try and get rid of them.

Now onto downforce. Downforce is the byproduct of varying pressures around the vehicle.
Every psi of pressure difference can make a huge impact on the overall downforce on the car. Especially when it is applied over very large surfaces.

A couple ways to influence the air to go into a high or low pressure zone are as follows.

To create a low pressure zone, the air needs to spread out.
For example if you have a channel under the car that starts out small and spreads out into a wide free flowing tunnel, you will create a low pressure zone under the car when the air expands in your path.

Say if you manage to lower the pressure by 1psi, and an air funnel has an approximate 3' by 8' surface area, the corresponding 3456 square inches of surface area will create 3456 pounds of downforce!

To create a high pressure zone, the air needs to be compressed. Air is compressed when the air flows over a spoiler, or over the windshield, or any other inclined or narrowing surface(s). A high pressure zone over the vehicle will again help force the vehicle down.

However, to produce any large changes in pressure, there will also be increases in drag, this drag is created because it takes energy to compress and expand air from its natural state. And as such will slow you down. The best you can hope for is to minimize the vortexes over these pressure inducing surfaces.

In my 1999 C5 I use a full rear wing, vented front hood and car sits only about 3 inches off the ground

Wing on my 1999 C5 and 2 C4 racers I have had

pony9.jpgBB9.jpgRebelRwing9.jpg

The rear wing is 68 inches long and 12 inches wide, because of that in most cases I set the wing to be level (no pitch) and a 1/2 inch rear wicker

Here is the computed downforce in downward force in pounds as to speed in MPH


downforceRebel.jpg

If wanting to figure the basics of what your rear wing would produce in downforce, some simple math :

How much downforce does your car wing make?

Mathematically, you can calculate downforce using this formula: downforce = 1/2p * A * Cl * V^2.

You can break this formula into four parts:
  • 1/2p – I’ll simplify this as a constant value of .00119. That’s all you need to know about 1/2p.
  • A – This is the area of the wing in square feet. If you have a 64″ x 9.1” wing, then your area is about 4 square feet (64″ x 9.1″ / 144 ).
  • Cl – This is Coefficient of Lift. It’s a tricky value because it changes with different shapes of wings, how fast you’re going, the wing angle, and turbulence. For the time being, you can use a value of 1. Multiplying by 1 is easy, and I’ll explain later why this is also a reasonable value.
  • V^2 – Velocity in feet per second, squared. For this, you need to know that 1 mph = 1.467 feet per second.
OK, so let’s figure out about how much downforce a 4 square-foot single-element wing produces at different speeds.

Three things will remain constant,

The 1/2p value,

The wing area A, and
the coefficient of lift, Cl.

Multiply all those factors together,
and you get a value of .00528836.
Now all we need is to multiply .00528836 by the velocity in feet per second, squared. I’ve also added the Reynolds number (Re) at that speed for later discussion.

VelocityFPS ^2Downforce
40 mph3441.816.5 lbs
60 mph7744.037.2 lbs
80 mph13767.266.2 lbs
100 mph21512.1103.5 lbs
120 mph30976.0149.1 lbs
 
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